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fagelholk
Usteche
nornbear
davine
Assassine
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    Rise of the Shadows

    Assassine
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    Post  Assassine Mon Mar 07, 2011 11:42 am

    Before im typing all the stuff a second time (didnt save it, duh >.<)
    do you wanna keep "Darvin, the human mage" at the point we were running, or do you wanna start over and create a new char?
    davine
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    Post  davine Mon Mar 07, 2011 11:43 am

    i guess we should keep playing Darvin, since that took us a long time to set up. if we started anew now, it would probably take us another day to come as far as we did the last time.
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    Post  nornbear Mon Mar 07, 2011 12:04 pm

    backstory for new kids?
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    Post  davine Mon Mar 07, 2011 12:09 pm

    you are the worlds new hero sent to complete your training. we haven´t got any farther than the first battle yet.
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    Post  Assassine Mon Mar 07, 2011 12:15 pm

    Ok, so well just keep the guy.

    Summary:
    You have chosen to be a human mage by the name of Darvin, specialized in Frost and Life magic.
    (Reminder: Theres 6 elements in this world: Water, Fire, Lightning, Frost, Life and Death. Death magic is forbidden by law.)
    You are in the hall of heroes, where all the guys wanting to become a hero are starting up.
    The trainer told you he is waiting for you at the end of the training hall.
    Entering the training hall, you found a goblin that just killed another "hero".
    You managed to defeat the goblin and looted both the goblin and the hero.
    Next, you encountered what looked like a small lake the blocked the path onwards.
    You tried to freeze the water, but it was too much for your still small powers.
    You tossed the corpse of the "hero" into the water to check for anything dangerous.
    When he sank, the water suddenly flashed and froze to one giant block of ice, encasing the corpse.
    You then took the corpse of the goblin and tossed it onto the ice to check for more traps (better safe then sorry),
    but nothing happend.

    This is where we stopped. You can now choose what to do next.

    Charakter Overview

    Darvin, Lvl 1 Human Mage

    Spells:

    Frost Magic:
    Frostbolt Lvl 1: Deals 1D6 damage to a single target. 20% chance to freeze the target for 1 turn.

    Life Magic:
    Heal: Heals the target for 1D8 HP. Cures some negative status alignments like poison.

    Charakter traits:
    Fast Learner: Able to choose an additional skill or skill upgrade every 3 levels.
    Trusted: Able to enter human cities and dwellings without mistrust by the inhabitants.

    Equipment:
    Wooden Staff (Basic staff. Staffs are needed in order to channel the energy used for casting spells.)
    Small Dagger (Deals 1D4 Damage on attack. 20% chance to cause a minor bleeding wound.)

    You currently have 105 gold coins in your purse.

    You need to kill approximatly 1 more enemy until you advance to the next level.
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    Post  davine Mon Mar 07, 2011 12:26 pm

    make your way across the frozen lake
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    Post  Usteche Mon Mar 07, 2011 12:29 pm

    Cross the lake, Checking the ice with your staff before you step there.
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    Post  Assassine Mon Mar 07, 2011 2:08 pm

    You successfully cross the now frozen water and get to the other side.

    After walking some more steps, you see another goblin fighting what looks like a wolf.
    The goblin is trying to get around the wolf, and after a closer look you see two younger wolfs behind the bigger one, cowering in fear. What will you do?
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    Post  fagelholk Mon Mar 07, 2011 2:52 pm

    I would say assist the goblin in the fight versus the wolf/wolves, let's try to make friends with him (for now) and after all, they are just wolves.
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    Post  davine Mon Mar 07, 2011 2:54 pm

    kill the goblin, the wolf is probably trying to protect her young
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    Post  Lolwut Mon Mar 07, 2011 2:56 pm

    Assist the wolves, become attuned with nature!
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    Post  davine Mon Mar 07, 2011 2:57 pm

    maybe we can domesticate the wolves
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    Post  Lolwut Mon Mar 07, 2011 2:59 pm

    Wolf companions? Wolf companions.
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    Post  davine Mon Mar 07, 2011 3:00 pm

    cute wolfpuppies
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    Post  Lolwut Mon Mar 07, 2011 3:06 pm

    I get you Fagelholk, but isnt it likewise the goblin could be a savage and end up trying to kill us too? Also even if they are friendly savages, i think that the benefits of the wolf mother/cubs would outweigh the goblin's.

    >The Wolves, whether they allow themselves to be pets or accept us into their pack, will help for the better, also we may get a plus to life magic.

    >Goblins (depending on savage or civilized) would at most reward us with material items, or try to bludgeon us and steal our items.

    Plus, CUTE WOLF PUPS.

    That is all.
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    Post  davine Mon Mar 07, 2011 3:08 pm

    fuck goblins
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    Post  Lolwut Mon Mar 07, 2011 3:09 pm

    Assassine, come back! its been an hour since your last update :[
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    Post  fagelholk Mon Mar 07, 2011 3:10 pm

    Cute wolf puppies.... when you put it that way! Save the puppies!!!
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    Post  Dessert Mon Mar 07, 2011 3:11 pm

    Save t3h Puppies!
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    Post  Lolwut Mon Mar 07, 2011 3:11 pm

    Let the wolf wear the Goblin skin, FOR IRONY
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    Post  davine Mon Mar 07, 2011 3:17 pm

    lets kill the goblin, and then kill the puppies mother: IRONICALLY
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    Post  Lolwut Mon Mar 07, 2011 3:22 pm

    davine wrote:lets kill the goblin, and then kill the puppies mother: IRONICALLY

    Then wield the two puppies as dual-fist weapons, Duct taped to your arms
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    Post  davine Mon Mar 07, 2011 3:23 pm

    puppy ragefist
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    Post  Lolwut Mon Mar 07, 2011 3:24 pm

    insert lobsterragefistinstructions.jpg here
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    Post  davine Mon Mar 07, 2011 3:26 pm

    fuck lobsters, they die in boiling water. puppies all the way
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    Post  Assassine Mon Mar 07, 2011 3:35 pm

    Puppies probably die in boiling water too.

    Anyway, GOBLIN COMBAT

    Your HP: 10/10

    Goblins HP: 10/10

    Wolf HP: 4/10

    As the Goblin was still distracted by the wolf, you get the first move.

    What do you do?

    A) Attack with dagger (1D4 damage, 20% chance for minor bleeding wound)
    B) Cast frostbolt (1D6 damage, 20% chance to freeze)
    C) Cast heal (1D8 heal, cures status alignments)
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    Post  Dessert Mon Mar 07, 2011 3:38 pm

    C) Cast heal on the wolf.

    If it can avoid being killed, and you save it, it will improve your standing with them, and provide for an assist in combat maybe.
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    Post  davine Mon Mar 07, 2011 3:45 pm

    cast ice bolt in it´s back.
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    Post  Ark Mon Mar 07, 2011 8:23 pm

    Hmm, let's break it down...
    I don't know what kind of damage these goblins can do. But our weakest attack throws a 1D4. I'll just assume that the goblin has the same basic attack, or greater for challenge. Unless we can freeze him with a frostbolt, there could be a 25% or greater chance that he kills the wolf next turn. Our chance to freeze is only 20%.

    I vote C, heal the wolf.

    EDIT: is it OK to just hop into a game like this? Never done this before.


    Last edited by Ark on Mon Mar 07, 2011 8:32 pm; edited 2 times in total
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    Post  rimbaud Mon Mar 07, 2011 8:30 pm

    Cast frost bolt at the goblins knees. Therefore restraining its movement, possibly.
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    Post  Usteche Tue Mar 08, 2011 2:02 pm

    Frostbolt up the Goblin, we can distract it's attention from the wolf.
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    Post  fagelholk Tue Mar 08, 2011 3:02 pm

    I'd say heal wolf, then frostbolt.

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