do you wanna keep "Darvin, the human mage" at the point we were running, or do you wanna start over and create a new char?
+5
fagelholk
Usteche
nornbear
davine
Assassine
9 posters
Rise of the Shadows
Assassine- Level 6
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Join Date : 2011-03-06
Age : 33
- Post n°1
Rise of the Shadows
Before im typing all the stuff a second time (didnt save it, duh >.<)
do you wanna keep "Darvin, the human mage" at the point we were running, or do you wanna start over and create a new char?
do you wanna keep "Darvin, the human mage" at the point we were running, or do you wanna start over and create a new char?
davine- Level 6
- Posts : 56
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Join Date : 2011-03-06
- Post n°2
Re: Rise of the Shadows
i guess we should keep playing Darvin, since that took us a long time to set up. if we started anew now, it would probably take us another day to come as far as we did the last time.
nornbear- Level 4
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- Post n°3
Re: Rise of the Shadows
backstory for new kids?
davine- Level 6
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- Post n°4
Re: Rise of the Shadows
you are the worlds new hero sent to complete your training. we haven´t got any farther than the first battle yet.
Assassine- Level 6
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Age : 33
- Post n°5
Re: Rise of the Shadows
Ok, so well just keep the guy.
Summary:
You have chosen to be a human mage by the name of Darvin, specialized in Frost and Life magic.
(Reminder: Theres 6 elements in this world: Water, Fire, Lightning, Frost, Life and Death. Death magic is forbidden by law.)
You are in the hall of heroes, where all the guys wanting to become a hero are starting up.
The trainer told you he is waiting for you at the end of the training hall.
Entering the training hall, you found a goblin that just killed another "hero".
You managed to defeat the goblin and looted both the goblin and the hero.
Next, you encountered what looked like a small lake the blocked the path onwards.
You tried to freeze the water, but it was too much for your still small powers.
You tossed the corpse of the "hero" into the water to check for anything dangerous.
When he sank, the water suddenly flashed and froze to one giant block of ice, encasing the corpse.
You then took the corpse of the goblin and tossed it onto the ice to check for more traps (better safe then sorry),
but nothing happend.
This is where we stopped. You can now choose what to do next.
Charakter Overview
Darvin, Lvl 1 Human Mage
Spells:
Frost Magic:
Frostbolt Lvl 1: Deals 1D6 damage to a single target. 20% chance to freeze the target for 1 turn.
Life Magic:
Heal: Heals the target for 1D8 HP. Cures some negative status alignments like poison.
Charakter traits:
Fast Learner: Able to choose an additional skill or skill upgrade every 3 levels.
Trusted: Able to enter human cities and dwellings without mistrust by the inhabitants.
Equipment:
Wooden Staff (Basic staff. Staffs are needed in order to channel the energy used for casting spells.)
Small Dagger (Deals 1D4 Damage on attack. 20% chance to cause a minor bleeding wound.)
You currently have 105 gold coins in your purse.
You need to kill approximatly 1 more enemy until you advance to the next level.
Summary:
You have chosen to be a human mage by the name of Darvin, specialized in Frost and Life magic.
(Reminder: Theres 6 elements in this world: Water, Fire, Lightning, Frost, Life and Death. Death magic is forbidden by law.)
You are in the hall of heroes, where all the guys wanting to become a hero are starting up.
The trainer told you he is waiting for you at the end of the training hall.
Entering the training hall, you found a goblin that just killed another "hero".
You managed to defeat the goblin and looted both the goblin and the hero.
Next, you encountered what looked like a small lake the blocked the path onwards.
You tried to freeze the water, but it was too much for your still small powers.
You tossed the corpse of the "hero" into the water to check for anything dangerous.
When he sank, the water suddenly flashed and froze to one giant block of ice, encasing the corpse.
You then took the corpse of the goblin and tossed it onto the ice to check for more traps (better safe then sorry),
but nothing happend.
This is where we stopped. You can now choose what to do next.
Charakter Overview
Darvin, Lvl 1 Human Mage
Spells:
Frost Magic:
Frostbolt Lvl 1: Deals 1D6 damage to a single target. 20% chance to freeze the target for 1 turn.
Life Magic:
Heal: Heals the target for 1D8 HP. Cures some negative status alignments like poison.
Charakter traits:
Fast Learner: Able to choose an additional skill or skill upgrade every 3 levels.
Trusted: Able to enter human cities and dwellings without mistrust by the inhabitants.
Equipment:
Wooden Staff (Basic staff. Staffs are needed in order to channel the energy used for casting spells.)
Small Dagger (Deals 1D4 Damage on attack. 20% chance to cause a minor bleeding wound.)
You currently have 105 gold coins in your purse.
You need to kill approximatly 1 more enemy until you advance to the next level.
davine- Level 6
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- Post n°6
Re: Rise of the Shadows
make your way across the frozen lake
Usteche- Level 5
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- Post n°7
Re: Rise of the Shadows
Cross the lake, Checking the ice with your staff before you step there.
Assassine- Level 6
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Age : 33
- Post n°8
Re: Rise of the Shadows
You successfully cross the now frozen water and get to the other side.
After walking some more steps, you see another goblin fighting what looks like a wolf.
The goblin is trying to get around the wolf, and after a closer look you see two younger wolfs behind the bigger one, cowering in fear. What will you do?
After walking some more steps, you see another goblin fighting what looks like a wolf.
The goblin is trying to get around the wolf, and after a closer look you see two younger wolfs behind the bigger one, cowering in fear. What will you do?
fagelholk- Level 5
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- Post n°9
Re: Rise of the Shadows
I would say assist the goblin in the fight versus the wolf/wolves, let's try to make friends with him (for now) and after all, they are just wolves.
davine- Level 6
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- Post n°10
Re: Rise of the Shadows
kill the goblin, the wolf is probably trying to protect her young
Lolwut- Level 5
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Location : Florida
- Post n°11
Re: Rise of the Shadows
Assist the wolves, become attuned with nature!
davine- Level 6
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- Post n°12
Re: Rise of the Shadows
maybe we can domesticate the wolves
Lolwut- Level 5
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- Post n°13
Re: Rise of the Shadows
Wolf companions? Wolf companions.
davine- Level 6
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- Post n°14
Re: Rise of the Shadows
cute wolfpuppies
Lolwut- Level 5
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Location : Florida
- Post n°15
Re: Rise of the Shadows
I get you Fagelholk, but isnt it likewise the goblin could be a savage and end up trying to kill us too? Also even if they are friendly savages, i think that the benefits of the wolf mother/cubs would outweigh the goblin's.
>The Wolves, whether they allow themselves to be pets or accept us into their pack, will help for the better, also we may get a plus to life magic.
>Goblins (depending on savage or civilized) would at most reward us with material items, or try to bludgeon us and steal our items.
Plus, CUTE WOLF PUPS.
That is all.
>The Wolves, whether they allow themselves to be pets or accept us into their pack, will help for the better, also we may get a plus to life magic.
>Goblins (depending on savage or civilized) would at most reward us with material items, or try to bludgeon us and steal our items.
Plus, CUTE WOLF PUPS.
That is all.
davine- Level 6
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- Post n°16
Re: Rise of the Shadows
fuck goblins
Lolwut- Level 5
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- Post n°17
Re: Rise of the Shadows
Assassine, come back! its been an hour since your last update :[
fagelholk- Level 5
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- Post n°18
Re: Rise of the Shadows
Cute wolf puppies.... when you put it that way! Save the puppies!!!
Dessert- Level 5
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- Post n°19
Re: Rise of the Shadows
Save t3h Puppies!
Lolwut- Level 5
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- Post n°20
Re: Rise of the Shadows
Let the wolf wear the Goblin skin, FOR IRONY
davine- Level 6
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- Post n°21
Re: Rise of the Shadows
lets kill the goblin, and then kill the puppies mother: IRONICALLY
Lolwut- Level 5
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Location : Florida
- Post n°22
Re: Rise of the Shadows
davine wrote:lets kill the goblin, and then kill the puppies mother: IRONICALLY
Then wield the two puppies as dual-fist weapons, Duct taped to your arms
davine- Level 6
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- Post n°23
Re: Rise of the Shadows
puppy ragefist
Lolwut- Level 5
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- Post n°24
Re: Rise of the Shadows
insert lobsterragefistinstructions.jpg here
davine- Level 6
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- Post n°25
Re: Rise of the Shadows
fuck lobsters, they die in boiling water. puppies all the way
Assassine- Level 6
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Age : 33
- Post n°26
Re: Rise of the Shadows
Puppies probably die in boiling water too.
Anyway, GOBLIN COMBAT
Your HP: 10/10
Goblins HP: 10/10
Wolf HP: 4/10
As the Goblin was still distracted by the wolf, you get the first move.
What do you do?
A) Attack with dagger (1D4 damage, 20% chance for minor bleeding wound)
B) Cast frostbolt (1D6 damage, 20% chance to freeze)
C) Cast heal (1D8 heal, cures status alignments)
Anyway, GOBLIN COMBAT
Your HP: 10/10
Goblins HP: 10/10
Wolf HP: 4/10
As the Goblin was still distracted by the wolf, you get the first move.
What do you do?
A) Attack with dagger (1D4 damage, 20% chance for minor bleeding wound)
B) Cast frostbolt (1D6 damage, 20% chance to freeze)
C) Cast heal (1D8 heal, cures status alignments)
Dessert- Level 5
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- Post n°27
Re: Rise of the Shadows
C) Cast heal on the wolf.
If it can avoid being killed, and you save it, it will improve your standing with them, and provide for an assist in combat maybe.
If it can avoid being killed, and you save it, it will improve your standing with them, and provide for an assist in combat maybe.
davine- Level 6
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- Post n°28
Re: Rise of the Shadows
cast ice bolt in it´s back.
Ark- Level 3
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- Post n°29
Re: Rise of the Shadows
Hmm, let's break it down...
I don't know what kind of damage these goblins can do. But our weakest attack throws a 1D4. I'll just assume that the goblin has the same basic attack, or greater for challenge. Unless we can freeze him with a frostbolt, there could be a 25% or greater chance that he kills the wolf next turn. Our chance to freeze is only 20%.
I vote C, heal the wolf.
EDIT: is it OK to just hop into a game like this? Never done this before.
I don't know what kind of damage these goblins can do. But our weakest attack throws a 1D4. I'll just assume that the goblin has the same basic attack, or greater for challenge. Unless we can freeze him with a frostbolt, there could be a 25% or greater chance that he kills the wolf next turn. Our chance to freeze is only 20%.
I vote C, heal the wolf.
EDIT: is it OK to just hop into a game like this? Never done this before.
Last edited by Ark on Mon Mar 07, 2011 8:32 pm; edited 2 times in total
rimbaud- Level 3
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Age : 32
- Post n°30
Re: Rise of the Shadows
Cast frost bolt at the goblins knees. Therefore restraining its movement, possibly.
Usteche- Level 5
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- Post n°31
Re: Rise of the Shadows
Frostbolt up the Goblin, we can distract it's attention from the wolf.
fagelholk- Level 5
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Join Date : 2011-03-06
- Post n°32
Re: Rise of the Shadows
I'd say heal wolf, then frostbolt.
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